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Six Dark Lord of the Sixth


Nation Reputation: 136
 | Subject: [XX] Vs. [Ax!s] CoD Mon May 17, 2010 5:45 pm | |
| OK guys, I might just make this a topic of its own in events? Or an events section of either or both clans lounge area?
idk....
In any case, groovy and I sat down today at work and tried to hammer out most of the stuff. Obviously it's all up for discussion. We just wanted to get a basic lay out to work off of. The majority of it is official GB's rules with a few tweaks.
[XX] Vs. [Ax!s]
MW2
Best of three non hardcore
TDM Domination Search and Destroy as tie breaker
General Rules/Set Up
Spectating:Disabled Friendly Fire:Enabled Forced Respawn:On Respawn Delay:None Radar: Always On Max Health:Normal Health regen:Normal Killcam:On Headshot OnlyDisabled 3rd person view:Off Killstreaks Allowed:All Join in progress:No Disallowed perks:(Meaning off limits) OMA, Scavanger Disallowed Weapons:1887 Shotties
TDM 5,000 pts/10 mins Domination Time:10 mins. Score:Unlimited Respawn:5 second delay
Search and Destroy Time: 3 minutes Bomb timer: 45 seconds Plant timer: 7.5 seconds Defuse timer:7.5 seconds Number of lives:1 Score Limit: 4 Side Switch: Every round Spectate:Team only
All maps tbd. The best idea we had was each side pick one, and have an outside party pick the third. After the three maps have been selected, we have the same outside party random draw the maps and assign to the modes by number
1.TDM=First map randomly drawn 2.Domination=Second map randomly drawn 3.S&D=Third map randomly drawn
A day and time needs to be worked out too. That's going to be the toughest part. My suggestion is we set a permanent time and day, and utilize what ever players we have available that day and adjust team sizes accordingly.
Discussions open. I'll edit in team rosters to this OP once its fleshed out a bit more. __________________________ |
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Charlitos Seventh Nation


Nation Reputation: 19
 | Subject: Re: [XX] Vs. [Ax!s] CoD Mon May 17, 2010 5:59 pm | |
| Not going to be apart of it but... Let's go Axis(cha cha cha cha cha) Lets go Axis( cha cha cha cha cha) good luck to all competetors  |
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Porky Loyalist


Nation Reputation: 28
 | Subject: Re: [XX] Vs. [Ax!s] CoD Mon May 17, 2010 6:10 pm | |
| TDM - set out as a normal TDM, no friendly fire. Actually no friendly fire on any. Def. no super soliders or noob tubes.
Obviously, and unfortunately, lag will come into it at some point. Would it be fair to say if anyone has, say 2 or less bars, we restart or replace the player? |
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Six Dark Lord of the Sixth


Nation Reputation: 136
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CobaltMonkey Dark Lord of the Sixth

Nation Reputation: 154
Character sheet Name: Cobalt the destroyer
 | Subject: Re: [XX] Vs. [Ax!s] CoD Mon May 17, 2010 11:01 pm | |
| I guess I can see why you'd not want Scavenger in there, to prevent OMA-like noob tubing. But what if you don't have a launcher? Oh, wait. I suppose you could conceivably do much the same with 'nades too, huh. Okay, nevermind. __________________________ |
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Six Dark Lord of the Sixth


Nation Reputation: 136
 | Subject: Re: [XX] Vs. [Ax!s] CoD Mon May 17, 2010 11:05 pm | |
| Exactly right Monkey __________________________ |
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CobaltMonkey Dark Lord of the Sixth

Nation Reputation: 154
Character sheet Name: Cobalt the destroyer
 | Subject: Re: [XX] Vs. [Ax!s] CoD Mon May 17, 2010 11:11 pm | |
| Obtw, I no haz teh new maps. Don't plan on getting them any time soon either. This restricted to originals, or supposed to be a mix? __________________________ |
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banded1 Graphics Request Taker


Nation Reputation: 59
 | Subject: Re: [XX] Vs. [Ax!s] CoD Mon May 17, 2010 11:13 pm | |
| maybe rules in there about marathon, lightweight, commando? maybe no marathon and lightweight at the same time or something? |
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Six Dark Lord of the Sixth


Nation Reputation: 136
 | Subject: Re: [XX] Vs. [Ax!s] CoD Mon May 17, 2010 11:39 pm | |
| I dont have the maps either. __________________________ |
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CobaltMonkey Dark Lord of the Sixth

Nation Reputation: 154
Character sheet Name: Cobalt the destroyer
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